Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Midnight Run [POLICE!]

Midnight Run [POLICE!]

A Roblox experience owned by Midnight Run 零時の走り.

RacingENdrivingracingopen-world

Description (written by the developer; not a statement by this register)

Welcome to Santo Coranado . Customize your ride and get ready to takedown anyone standing in your way. Rip across the ultimate driving playground, from intense canyon battles to the city's alleyways. With extreme stunts and extreme damage, crash and burn your way to the top. Collect over 100 cars, unlock sweet rides, buy houses, and so much more in this high-octane city! Revenge is a dish best served at 200 MPH. 💥 Takedown rival players and racers! 🎨 Create the most custom vehicles, including custom Liveries! 🏁 Race across the map, from the coast to the mountains! 🚗 Collect the coolest cars and show them off!

Last updated by the developer 6 Aug 2026, 04:26 UTC.

0
playing (measured 11 Aug 2026, 04:35 UTC)
292,524
lifetime visits
76%
liked (1,056 👍 / 341 👎)
4,471
favourites (15.3 per 1k visits)
11 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Police Gamepass
600 R$
Nighthawk
500 R$
Car Pack 1
350 R$
V.I.P
250 R$
Radio Gamepass
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Playing · welcome147,503 · 0.00% win
Beta Player · welcome36,499 · 0.00% win
Boss: TRICK · progression1,327 · 0.00% win
Boss: VINCENT · progression831 · 0.00% win
Boss: ELITE ECLIPSE · progression470 · 0.00% win
Boss: TANYA · progression420 · 0.00% win
Boss: HECTOR · progression371 · 0.00% win
Boss: RAZOR · progression368 · 0.00% win
Boss: VETTEL · progression260 · 0.00% win
Boss: KYLE · progression250 · 0.00% win
Boss: NEMESIS · progression234 · 0.00% win
Boss: EURO CHAMPION · progression218 · 0.00% win
Boss: ELITE F1 · progression216 · 0.00% win
Boss: ELITE CCX · progression173 · 0.00% win
Boss: RIDGE · progression128 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7615 August 2026 — 76 % liked25 August 2026 — 76 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:3576no change
15 Aug 2026, 01:1976first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.