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[CHAT] RKD Donetsk

[CHAT] RKD Donetsk

A Roblox experience owned by P - Portal Games.

RoleplayENroleplayrussiadriving

Description (written by the developer; not a statement by this register)

📱 Game supports: phones, computers and consoles! 🇷🇺 Welcome to Donetsk! A deaf town located somewhere on the outskirts of Russia. -------------------------------------------------------- ❗Some models are taken from open sources, but this does not affect the process of role playing or gameplay ❗ -------------------------------------------------------- ⚙️ Information: the project has grown, Stick to easy rp. In case of violation, you will be blocked. ---------------------------------------------------------------- 💪 RKD Donetsk map is used in the game ------------------------------------------------ 🚀 Tags: Russia, Russian car, driving a car, driving in Russia, Russia, Volzhsk, Volzhsk rp, Volzhsk rp, WRP, Krasnoyarsk, Main works.

Last updated by the developer 8 Aug 2026, 12:32 UTC.

0
playing (measured 18 Aug 2026, 04:00 UTC)
5,299
lifetime visits
73%
liked (19 👍 / 7 👎)
211
favourites (39.8 per 1k visits)
11 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 04:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1000
1,000 R$
750
750 R$
500
500 R$
250
250 R$
100
100 R$
50
50 R$
Musical Horn
35 R$
Sports Horn
20 R$
Clown Horn
15 R$
10
10 R$
Coins 10
10 R$
5КК ИГРОВОЙ ВАЛЮТЫ
9 R$
5
5 R$
КЕЙС 2
2 R$
VIP
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome,Like game))) · welcome503 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.