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Apocalypse Looters

Apocalypse Looters

A Roblox experience owned by Kidney Failure Studios.

SurvivalENsurvivallootingzombie apocalypse

Description (written by the developer; not a statement by this register)

After a sudden invasion of alien parasites turning people into monsters, the world is in complete chaos. You are a member of a survivalist group away from town, and your job is to loot anything in exchange for money. After all, the dead can't carry their wealth into the grave. 💰 Loot random stuff for cash and gems 🧟 Defeat mad monsters of all kinds ⚔️ Buy better weapons and equipment 😎 Become rich and powerful with your friends 🌍 Save the world...? 👥 Join the group for feedback, suggestions, updates and to stay tuned for other projects. 👍 Thumbs up and favorite if you enjoyed the game! 💖

Last updated by the developer 17 Jul 2026, 20:47 UTC.

0
playing (measured 4 Sept 2026, 18:03 UTC)
1,223
lifetime visits
80%
liked (8 👍 / 2 👎)
23
favourites (18.8 per 1k visits)
11 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 18:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Lives
400 R$
Blunderbuss
250 R$
Golden Deagle
250 R$
Golden Bayonet
200 R$
Flame Katana
200 R$
Apocalypse Horse
75 R$
Spray Can
35 R$
Custom Nametag
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Desert City - Easy · progression6 · 0.00% win
Desert City - Normal · progression3 · 0.00% win
Desert City - Hard · progression1 · 0.00% win
KING OF THE DESERT · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.