Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Aisle of Hell [BETA]

Aisle of Hell [BETA]

A Roblox experience owned by FAMILAN.

ObbyENrandom generationendless runnertower of hell inspired

Description (written by the developer; not a statement by this register)

Can you be the first to reach the end of this randomly generated hallway? BETA 0.9 INFO 10 Maps (Last update made on 12-12-2025) (Last general update): 29-12-2025 - Checkpoints every 3 levels GUIS Fix Rachas for won matches, including the global live top of the biggest streaks - New End Decoration Top global gems, coins and wins. - Lobby Decoration - Users who join during a round in event will have event stuff applied to them (failure fixed) Inspired 50 percent from Tower of hell, 50 percent made with my ideas.

Last updated by the developer 6 Jan 2026, 22:08 UTC.

0
playing (measured 16 Aug 2026, 20:47 UTC)
2,722
lifetime visits
97%
liked (31 👍 / 1 👎)
18
favourites (6.6 per 1k visits)
11 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 20:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Doble Wins
100 R$
Slap
95 R$
VIP
79 R$
Monedas Doble
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Aisle of Hell · welcome333 · 0.00% win
First Win · progression101 · 0.00% win
You passed your first stage · progression88 · 0.00% win
You found the Lost Bacon · secret27 · 0.00% win
Rescue Santa Claus in 2025 · progression10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.