Aisle of Hell [BETA]
A Roblox experience owned by FAMILAN.
ObbyENrandom generationendless runnertower of hell inspired
Description (written by the developer; not a statement by this register)
Can you be the first to reach the end of this randomly generated hallway? BETA 0.9 INFO 10 Maps (Last update made on 12-12-2025) (Last general update): 29-12-2025 - Checkpoints every 3 levels GUIS Fix Rachas for won matches, including the global live top of the biggest streaks - New End Decoration Top global gems, coins and wins. - Lobby Decoration - Users who join during a round in event will have event stuff applied to them (failure fixed) Inspired 50 percent from Tower of hell, 50 percent made with my ideas.
Last updated by the developer 6 Jan 2026, 22:08 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 16 Aug 2026, 20:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.