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[Volcano] Garden Tower 🌋

[Volcano] Garden Tower 🌋

A Roblox experience owned by Maffle Labs.

TycoonENgarden simulationfan gametower building

[Volcano] Garden Tower 🌋 is a tycoon experience created on 2025-05-12. The game has accumulated 8,994,198 lifetime visits and 9,017 favorites. Currently, zero users are playing. The title holds a 50% like percentage. This entry documents the measured statistics for the specified Roblox experience.

Description (written by the developer; not a statement by this register)

Welcome to Garden Tower! This is a fanmade project inspired by Grow a Garden by Jandel. All rights to the original game, assets, and ideas belong to Jandel. No copyright infringement intended. This game is made out of appreciation for the original work.

Last updated by the developer 27 Dec 2025, 16:23 UTC.

0
playing (measured 10 Aug 2026, 15:48 UTC)
8,994,198
lifetime visits
50%
liked (2,161 👍 / 2,152 👎)
9,013
favourites (1.0 per 1k visits)
12 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slap Tool
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,727,606 · 100.0% win
Ouch! · other1,328,625 · 100.0% win
I Feel Lucky · other443,813 · 36.4% win
Feeling Toasty · other42,457 · 36.4% win
Congratulations! · welcome36,202 · 0.00% win
Congratulations! · welcome12,051 · 0.00% win
Congratulations! · welcome10,080 · 0.00% win
Who? · other881 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5013 August 2026 — 50 % liked2 September 2026 — 50 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:0450no change
13 Aug 2026, 21:0250first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.