🌸[NPCS] Support Clinic
A Roblox experience owned by Serendipity Support Center.
RoleplayENroleplaycounselingcozy
🌸[NPCS] Support Clinic is a Roblox experience created on 2018-08-11. It has accumulated 16,590,627 lifetime visits and 87,012 favorites. The game holds a 78% like percentage. Currently, zero users are playing. The genre field is null. The description indicates a roleplay setting involving counseling and activities.
Description (written by the developer; not a statement by this register)
Welcome to Serendipity Support Center, a cozy roleplay where you work as a counselor, support patients, and unwind through activities! 🌸 🪷 Run therapy sessions: talk it out, meditate, or do yoga 🐾 Try animal therapy with pets and horses 🎨 Get creative with art, music, writing, and boats 🥾 Take patients hiking, dancing, or into the steam room 🔼 Earn points to climb the ranks 🐶 Collect and customize your own pet companion ✨ Earn tokens to unlock cosmetics such as nametags and trails Want to work here? ⭐ Join the group! 📝 Take the quiz at the Receptionist desk! 🤖 Then head to the Automated Training Center to get hired! ⚠️ Serendipity is roleplay only. We can't help with real illnesses. If you're struggling, please talk to an adult or visit your country's mental health website. 😃 Liking and favouriting the game helps a lot, thanks!
Last updated by the developer 6 Aug 2026, 12:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 17:23 | 78 | no change |
| 13 Aug 2026, 17:19 | 78 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.