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[UPD] Killstreak Legend

[UPD] Killstreak Legend

A Roblox experience owned by Killstreak Legend.

Fighting & PvPENslap battlekillstreakgloves

Description (written by the developer; not a statement by this register)

Welcome to Killstreak Legend, a game inspired by both Slap Battle and KSU/KSR. In the game, earning kills as currency allows you to unlock gloves and collect badges for exclusive gloves. Fight against other players with your glove and unleash chaos. [This game may not be easy for beginners!] [NOTE:] This game is currently in early development. Not everything you see in the game will be final. Kill stealing is currently supported. Credit to: Slap Battle by "Tencell" Killstreak Aura from @QuixoticDarkness9 Songs by "DM DOROKO" and probably more... Tags: (Ignore this.) #Killstreak, #SlapBattle, #SB, #KS

Last updated by the developer 2 Sept 2026, 19:52 UTC.

0
playing (measured 3 Sept 2026, 04:30 UTC)
1,903
lifetime visits
91%
liked (10 👍 / 1 👎)
9
favourites (4.7 per 1k visits)
12 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
3 Sept 2026, 04:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Kills
149 R$
Surge
79 R$
Peridot
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome210 · 26.7% win
[REDACTED] · progression106 · 26.7% win
The One · progression76 · 26.7% win
Ascend · progression60 · 26.7% win
1 0 0 · progression53 · 26.7% win
250 · progression38 · 0.00% win
3 2 5 · other27 · 0.00% win
Harbinger of Death · progression26 · 26.7% win
Memento Mori · progression24 · 0.00% win
1 0 0 SLAPS · progression22 · 0.00% win
5 0 0 · other21 · 0.00% win
THE VIRUS · progression16 · 0.00% win
1 0 0 0 · other15 · 0.00% win
The last Survivor · progression14 · 0.00% win
7 7 7 · other14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9110095.53 September 2026 — 100 % liked23 September 2026 — 91 % liked3 September 202623 September 2026
2 measurements spanning 20 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 04:3591-9
3 Sept 2026, 04:33100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.