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"MISI TABURAN PENDUDUK"

"MISI TABURAN PENDUDUK"

A Roblox experience owned by Hareed Gaming.

PuzzleMSgeographyquizmalaysia

Description (written by the developer; not a statement by this register)

Dalam game ini, pemain akan menjalani satu misi khas untuk memahami taburan penduduk di Malaysia! 🌍 🎙️ Langkah Pertama: Pemain perlu temu bual beberapa Youtuber popular untuk mengumpul maklumat penting tentang kawasan berpenduduk padat, sederhana, dan jarang. 📚 Dapatkan jawapan daripada mereka tentang faktor-faktor yang mempengaruhi taburan penduduk di Malaysia 🇲🇾 🧩 Langkah Kedua: Selepas selesai sesi soal jawab, pemain akan memasuki mod Kuiz Interaktif! Uji kefahaman anda dengan pelbagai soalan berkaitan taburan penduduk di Malaysia. 🎯 Matlamat anda? Kumpulkan semua maklumat, jawab semua soalan dengan tepat, dan selesaikan misi ini sebagai Ejen Geografi Hebat! Sesuai untuk pelajar sekolah menengah, guru, dan sesiapa sahaja yang mahu belajar Geografi dengan cara yang seronok, interaktif dan penuh cabaran!

Last updated by the developer 19 Apr 2026, 08:22 UTC.

0
playing (measured 10 Aug 2026, 22:03 UTC)
1,205
lifetime visits
100%
liked (17 👍 / 0 👎)
10
favourites (8.3 per 1k visits)
12 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:030first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Ejen Taburan Penduduk · progression152 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10019 August 2026 — 100 % liked29 August 2026 — 100 % liked19 August 202629 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 15:17100no change
19 Aug 2026, 14:45100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.