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Hell Source

Hell Source

A Roblox experience owned by VexFrame studio.

SurvivalENzombie survivalwave defenseearly access

Description (written by the developer; not a statement by this register)

You only have a few minutes of safety before the zombie horde arrives. Scavenge for weapons, loot, and supplies. Build defenses, fight waves of zombies, and survive until rescue… if you’re lucky. _ _ _ _ _ _ _ _ _ Controls 🖥️ R = Reload Hold R = Check ammo M2 = Aim & Click toolbar quick drop X = Unload gun V = Switch Fire Mode Backspace - Drop Item F = Lighter/flashlight, bayonet, or activate build mode 🔨 G = Open Backpack E = Interact Q = Shove Shift = Sprint Ctrl = Crouch _ _ _ _ _ _ _ _ _ EARLY ACCESS ⚠️ This game is currently in early access, which means a lot of mechanic, maps, gamepass, asset and so on still require balancing and are likely to be changed _ _ _ _ _ _ _ _ _ Current solo dev = Slow update "next update at end 2025" Progress will be reset 90% stats and all inventory removed at the end of early access Insipired : Nmrih and project zomboid Mechanic Latest update was fix classic

Last updated by the developer 1 Jun 2026, 13:55 UTC.

0
playing (measured 11 Aug 2026, 21:33 UTC)
14,492
lifetime visits
99%
liked (338 👍 / 4 👎)
375
favourites (25.9 per 1k visits)
12 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MP3
100 R$
NightVision
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Player · welcome3,073 · 100.0% win
Desensitization "Unavailable" · other10 · 0.00% win
True veteran · progression2 · 0.00% win
Place holder · other0 · 0.00% win
Little Wall breached "Unavaiable" · secret0 · 0.00% win
Standpoint Lock "Unavailable" · other0 · 0.00% win
Start with a personal setup "Unavailable" · progression0 · 0.00% win
Iron Count "Unavaiable · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9916 August 2026 — 99 % liked26 August 2026 — 99 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 18:3199no change
16 Aug 2026, 18:3099first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.