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[UPDATE 2] Scissors Empire

[UPDATE 2] Scissors Empire

A Roblox experience owned by Realm Of Creation.

TycoonENsalontycoonprestige

Scissors Empire is a tycoon experience created on 2025-05-12. It has accumulated 2,166,795 lifetime visits and 10,624 favorites. The game holds a 93% like percentage. Currently, zero users are playing. The description highlights prestige unlocks, salon building, and VIP rewards.

Description (written by the developer; not a statement by this register)

🚨 UPDATE ALERT! 🚨 🏆 NEW PRESTIGE UNLOCKS! After reaching a brand-new Prestige Level, unlock 8 EXCLUSIVE SALON BUILDINGS — each more fabulous than the last! ✨ Steady your scissors — welcome to Scissors Empire! ✂️ Create jaw-dropping hairstyles for your clients! 💰 Rake in cash and expand your salon empire! ✨ Unlock new styling stations & stylish decor to dazzle your customers! 🌟 Boost your salon’s reputation with flawless transformations! ⚡ Supercharge your earnings with powerful upgrades! 💎 VIP members get bonus game & rewards! 👯 Team up with friends and earn +10% more profits!

Last updated by the developer 22 Dec 2025, 11:07 UTC.

0
playing (measured 10 Aug 2026, 15:20 UTC)
2,166,795
lifetime visits
93%
liked (12,076 👍 / 976 👎)
10,600
favourites (4.9 per 1k visits)
12 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Customers (X2 Pay)
39 R$
Durable Machines
39 R$
VIP
39 R$
Double Rep
19 R$
Lucky!
19 R$
Hyper Workers
19 R$
Extra Lucky!
19 R$
Walk Speed +
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:3893no change
24 Aug 2026, 08:4993no change
14 Aug 2026, 08:4893first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.