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[BETA] Catch A Pet

[BETA] Catch A Pet

A Roblox experience owned by Skyline-Entertainment.

SimulatorENpet catchingtradingcollection

Description (written by the developer; not a statement by this register)

BETA [Version 0.6.5] 🌈 New! Rainbow Cat and Rainbow Bird celebrating Pride Month! 👋 Welcome to Catch A Pet! A Brand new way to catch pets and have fun! ⛰️ Experience 4 incredible areas to catch your pets! 🤝 Want to swap your pet with someone else’s? Trade with our trade system for all players! ⭐ Never Stop Hunting, some of our pets are harder to find than others! 🐶 Caught a Pet you already have? Just remove it from your inventory and get coins in return! 🥚 Feeling Lucky? Try your luck at opening an egg! Happy Hunting! As the game is still in development, some features may not be accessible and bugs may occur. Please report these to us in our communications server or community wall! Changelog: V0.6.5: Rainbow Cat and Rainbow Bird celebrating Pride Month V0.6.0: Vaulted Party Bird, Released Penguin and Snail V0.5.0: New Mini-Tutorial, New StarterPack Pop-Up

Last updated by the developer 2 Jun 2025, 17:10 UTC.

0
playing (measured 28 Aug 2026, 18:35 UTC)
4,568
lifetime visits
60%
liked (6 👍 / 4 👎)
22
favourites (4.8 per 1k visits)
12 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 18:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pet Radar
200 R$
WalkSpeed Gamespass!
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play CatchAPet! · welcome3,993 · 0.00% win
BETA Player! · welcome1,831 · 0.00% win
Catch an Owl! · collection10 · 0.00% win
Catch a Snow Leopard! · collection5 · 0.00% win
Catch a Chipmunk! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

60646228 August 2026 — 64 % liked7 September 2026 — 60 % liked28 August 20267 September 2026
2 measurements spanning 10 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Sept 2026, 18:3560-4
28 Aug 2026, 18:3564first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.