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Lazy fighting game

Lazy fighting game

A Roblox experience owned by Fredberu.

Fighting & PvPENcombatweaponsarcade

Description (written by the developer; not a statement by this register)

this game is a fast-paced fighting game but just lazy... Pc controls for now: Q:Dash Shift:shiftlock Shift+p:free cam Newest Update: not very much update, just some fixes (NO WEAPON HAVE A FRIENDLY FIRE EXCEPT SWORD!!!) Sword deals many damage but it is low range Rocket launcher is op and have area damage, but it have long cooldown. Superball is a spamming gear. Doesn't deal alot of damage tho. Time bomb have area damage, low cooldown, and alot of damage. But have no. friendly fire(you cant fly with the time bomb here). Sligshot is a great weapon and have low cooldown, but just have low damage, just better than superball.

Last updated by the developer 2 Oct 2025, 13:05 UTC.

0
playing (measured 20 Aug 2026, 05:20 UTC)
243
lifetime visits
100%
liked (3 👍 / 0 👎)
1
favourites (4.1 per 1k visits)
12 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 05:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Subspace Tripmine
100 R$
Slate skin potion
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Admin's hiding place · secret10 · 0.00% win
I am the great me! · progression8 · 0.00% win
Meet gubby the bunny · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.