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Deadly Obby

Deadly Obby

A Roblox experience owned by Parkour Central.

ObbyENparkourhigh difficultychallenge

Deadly Obby is an obby experience created on 2025-05-12. It has recorded 540,438 lifetime visits and 1,873 favorites. The experience holds a 53% like percentage. Currently, zero users are playing. The description highlights difficult parkour challenges and references other obby games.

Description (written by the developer; not a statement by this register)

😈 99% will FAIL; Only LEGENDS can conquer the DEADLIEST OBBY ever made! This is not a normal Obby as it is designed to push your skills to the limits! Only the top 0.01% can beat this... Are you amongst the best players? ⭐️ Leave a like and join our group to acquire a FREE SKIP: https://www.roblox.com/groups/33853572/JOIN 👍 Premium members get free in-game accessories! 🔴 Inspired by THE IMPOSSIBLE OBBY and THE INSANE OBBY. Tags: Parkour, Obby, Hard, Hard Obby, Deadly, Deadly Obby, Hardest, Hardest Obby, Fail, Fail Obby, Rainbow, Fun, Mega, Difficult, Difficult Obby, Worlds Hardest, Worlds Hardest Obby, Easy, Easy Obby, Extreme, Extreme Obby, Impossible, Impossible Obby, Difficulty Chart, Difficulty Chart Obby, DCO

Last updated by the developer 8 May 2026, 12:34 UTC.

0
playing (measured 10 Aug 2026, 16:03 UTC)
540,438
lifetime visits
53%
liked (470 👍 / 418 👎)
1,872
favourites (3.5 per 1k visits)
12 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Membership
169 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome349,978 · 88.9% win
Top 50% · progression45,520 · 0.00% win
Trial and Error · other7,783 · 44.4% win
Top 10% · other2,462 · 0.00% win
Top 5% · other868 · 0.00% win
Top 1% · other497 · 0.00% win
Top 0.01% · other311 · 0.00% win
Determined · other273 · 0.00% win
The End · progression163 · 0.00% win
Supporter · other151 · 0.00% win
Nuclear Attack · other14 · 0.00% win
Champion · progression3 · 0.00% win
Insanity · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5314 August 2026 — 53 % liked3 September 2026 — 53 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:3253no change
14 Aug 2026, 20:3353first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.