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Garden of Truth World Tour | SZA

Garden of Truth World Tour | SZA

A Roblox experience owned by Vivid Records.

RoleplayENmusicroleplaySZA

Description (written by the developer; not a statement by this register)

Welcome to the Garden Of Truth World Tour! This is a concept roleplay game where you can dress up as SZA, her special guests, dancers or even control the show. We have a bunch of outfits, lifts, props and visuals that were created with a vision to bring to roblox this beautiful show. -------- Join our group for access to the control room: https://www.roblox.com/groups/32995381 To join the group on mobile, scroll down until you find "Developer" click it then it should appear our group page then just click "Join Group" Report trollers in our comms server! ➡️ This game was Developed / Includes assets by: Mike (Bobage_sim); The Loop; michael; A&K Comissions; J&J Comissions;Devin; gabys2005. If an asset you made was included in this game and you weren't credited please DM us on our comms server, and we'll credit you! SZA, arena, concert, tour, show, kill bill, garden, lana

Last updated by the developer 9 Aug 2026, 21:37 UTC.

0
playing (measured 10 Aug 2026, 17:51 UTC)
90,586
lifetime visits
87%
liked (182 👍 / 28 👎)
583
favourites (6.4 per 1k visits)
12 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Gamepass
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Met The Owner · social6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8715 August 2026 — 87 % liked25 August 2026 — 87 % liked4 September 2026 — 87 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 13:3687no change
25 Aug 2026, 12:0887no change
15 Aug 2026, 12:0187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.