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[πŸŽ‚] My Candy Store! 🍭

[πŸŽ‚] My Candy Store! 🍭

A Roblox experience owned by Your Candy Store.

TycoonENstore managementidle mechanicsbuilding

Description (written by the developer; not a statement by this register)

🍭 Welcome to My Candy Store β˜€οΈ Build and manage your own store! β€’ Attract customers and sell candy! πŸ‘₯ β€’ Purchase upgrades & tables to boost sales! πŸ“ˆ β€’ Sit back, relax and earn money! πŸ“¦ Remember, your candy literally sells while your offline! ⭐ β–¬ How To Play β–¬ β€’ Buy Candies & Tables from the shop β€’ Place down your tables anywhere on your plot β€’ Click / interact on your tables while holding candy to place them for sale! β€’ Wait for customers to come and earn cash! β–¬ Boosts β–¬ πŸ‘‘ Premium players get +10% income! πŸ‘¦ Get +5% income per friend playing with you! β–¬ Controls β–¬ [πŸ–₯️] PC : 'LeftClick' Place | 'R' Rotate [πŸ“±] MOBILE : "Rotate" and "Place" button

Last updated by the developer 24 Feb 2026, 13:11 UTC.

0
playing (measured 14 Aug 2026, 16:05 UTC)
14,286
lifetime visits
76%
liked (29 πŸ‘ / 9 πŸ‘Ž)
489
favourites (34.2 per 1k visits)
12 May 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 16:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

+5 Table Placement
349 R$
X2 Money
349 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Money Maker Β· progression0 Β· 0.00% win
Millionaire Β· progression0 Β· 0.00% win
Billionaire Β· progression0 Β· 0.00% win
Welcome Β· welcome0 Β· 0.00% win
Multi Millionaire Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.