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(WINTER ❄️) 🔪MANIAC MURDER : ELITE ☄️

(WINTER ❄️) 🔪MANIAC MURDER : ELITE ☄️

A Roblox experience owned by Squid Productionz.

Music & rhythmENmurder mysterysci-fievent

Description (written by the developer; not a statement by this register)

-- THE TRIFECTA EVENT -- - PART 1 OF THE TRIFECT EVENT IS HERE! ❄️🍂 - New ice crystal currency! 🧊 - 2 new cases and 4 new items to collect in the event shop! 🛒 - Battlepass! ⚔️ - Tons of event recipes with more to come! ⚒️ - New npc... 😮 - FROST MOON DROPS DECEMBER 20TH Much more coming soon..... One of the most unique murder mystery experiences on roblox, MME is a A sci-fi futuristic like take on the ever so popular Murder Mystery Genre. Who will survive? The civilians... or the Maniac... COLLECT OVER 600+ ITEMS INGAME. UNBOX CASES. CRAFT ITEMS. EXPLORE PLANETS. COMPLETE QUESTS. GRIND COMP LEADERBOARDS. DEFEAT THE MANIAC. CREDITS Owner/Founder - SquidsForHire Co-Owner and head dev - girled/Justin Community Manager - iamcgk Kryptic was here too guys :( THANK YOU TO ALL MY GAME TESTERS AND MODERATORS ❤️

Last updated by the developer 23 Feb 2026, 01:49 UTC.

0
playing (measured 11 Aug 2026, 09:34 UTC)
7,996
lifetime visits
87%
liked (40 👍 / 6 👎)
492
favourites (61.5 per 1k visits)
12 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

📦2X UNBOX📦
350 R$
V.I.P
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to MME! · welcome2,090 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.