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Undead Survival

Undead Survival

A Roblox experience owned by Old snowflake 2.

SurvivalENzombie apocalypsesurvivalloot scavenging

Undead Survival is a survival experience created on 2025-05-13. It has accumulated 1,574,624 lifetime visits and 18,460 favorites. Currently, two users are playing. The title holds an 88% like percentage. Players scavenge for loot, complete missions, and face increasing challenges to survive. Death results in the loss of all items unless stored in a vault.

Description (written by the developer; not a statement by this register)

The apocalypse has arrived, and survival isn’t guaranteed. Every decision matters. One wrong move… and it’s all gone. - Scavenge for loot to defend yourself - Complete missions to get back to safety - Face tougher challengers the longer you survive - Die and you lose everything... ❗TO KEEP ITEMS PUT THEM IN YOUR VAULT❗ Like and join the community for updates!

Last updated by the developer 15 Jul 2025, 10:20 UTC.

2
playing (measured 10 Aug 2026, 17:31 UTC)
1,574,624
lifetime visits
88%
liked (9,341 👍 / 1,234 👎)
18,438
favourites (11.7 per 1k visits)
13 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hotbar and gear kept on death
199 R$
Gene acquisition multiplier X2
199 R$
Free Supply X2
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome527,971 · 35.7% win
Cleanup Pollution · other417,751 · 21.4% win
Arrive at the safe house · progression286,489 · 21.4% win
Random Event · other184,745 · 21.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:5088no change
14 Aug 2026, 11:4988first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.