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🤣 Fling Others Tower

🤣 Fling Others Tower

A Roblox experience owned by Evolved Towers.

MinigamesENtrollpvptower

🤣 Fling Others Tower is a minigame experience created on 2025-05-13. It has accumulated 2,820,351 lifetime visits and 219,116 favorites. The title holds a 95% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Fling Others Troll Tower! Can you beat the game and avoid the Flings and Trolls? 🔴 PVP ENABLED!! Fight other players with Slaps! ⭐ Follow @Yaehzo for free perks! 🏁 Reach the End to get OP Gears to TROLL with! 😈 🎁 Join our group for rewards! 👍 Like the game if you're having fun!

Last updated by the developer 12 Mar 2026, 14:02 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
2,820,351
lifetime visits
95%
liked (6,624 👍 / 315 👎)
219,118
favourites (77.7 per 1k visits)
13 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Rank!
1,699 R$
[999 HP] Invincibility!
499 R$
[OFF-SALE SOON] Ice Slap
399 R$
[OFF-SALE SOON] Fire Slap
399 R$
[2X SLAP BOOST] Giant Slap!
249 R$
Fly!
249 R$
Gravity Coil!
199 R$
Speed Coil!
199 R$
2x Speed!
199 R$
Disable Slaps
99 R$
Rainbow Sword!
79 R$
[0 COOLDOWN] RAINBOW Slap!
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,649,752 · 100.0% win
Winner! · other17,936 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:2395no change
14 Aug 2026, 06:2395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.