Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🎉RELEASE] Mine It ⛏️

[🎉RELEASE] Mine It ⛏️

A Roblox experience owned by A Mining Company.

SimulatorENminingresource gatheringupgrade progression

Description (written by the developer; not a statement by this register)

⛏️ Welcome to Mine It! ⛏️ Explore beneath the surface to uncover rare ores and treasures! Sell your valuables to earn Scraps and upgrade your Pickaxe for greater fortune and power! ❗[How To Play]❗ - Enter the cave with your pickaxe equipped - Head towards a rock with an exclamation ( ! ) - Hold down to pull the white bar forwards. Let go to slide it back down - Keep the bar in the red marker to the best of your ability, until the progress bar is full Join the group for a PERMANENT 1.15x EXP and Scraps Boost! ⭐ To celebrate our release, enjoy a FREE 15-minute EXP and Scraps boost when you first join! 🎉 If you’re having fun, please support the game by Liking and Favoriting! 👍

Last updated by the developer 3 Jul 2025, 17:35 UTC.

0
playing (measured 14 Aug 2026, 09:08 UTC)
5,236
lifetime visits
71%
liked (17 👍 / 7 👎)
25
favourites (4.8 per 1k visits)
13 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 09:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Double Scraps
249 R$
Double EXP
199 R$
Sell Anywhere
175 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Mine On! · welcome3,881 · 0.00% win
Sold! · other452 · 0.00% win
First Pickaxe! · collection218 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.