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Own a KurokoBasketball Team and Prove Mom Wrong

Own a KurokoBasketball Team and Prove Mom Wrong

A Roblox experience owned by Cataclysmic Issues.

TycoonENanimesportstycoon

Description (written by the developer; not a statement by this register)

🏀 Welcome to KurokoBasketball Game Tycoon! 🏀 Create your own anime basketball team with many unique players and prove Mom Wrong! 💼 Build your own anime basketball empire 🏃 Recruit and train top players 💰 Upgrade your Tycoon and Staff! 🏆 Compete and climb the Leaderboards! ⭐ Next OP Code after 20 LIKES! 🎮 Get 50% More Cash When You Join the Group! 🖥️ Join Group use CODES! 💿 Use These Codes After Joining! (JOINED!) 💾 Your progress is saved automatically 👍 Like and Favourite the game to support future updates! tags prove mom wrong, prove dad wrong, tycoon, simulator, basketball, kuroko, lebronjames, animebasketball, prove, dad, mom, wrong, team, basketball team, sports, anime

Last updated by the developer 7 Apr 2026, 06:09 UTC.

1
playing (measured 14 Aug 2026, 06:34 UTC)
19,268
lifetime visits
84%
liked (52 👍 / 10 👎)
808
favourites (41.9 per 1k visits)
13 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 06:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lebron James
219 R$
Michael Jordan
209 R$
2x Cash
199 R$
Steph Curry
199 R$
Kai Cenat
199 R$
Auto Sell
199 R$
2x Worker Speed
189 R$
Ja Murant
169 R$
IShowSpeed
149 R$
2x Rebirths
99 R$
2x Speed
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

PROVE THEM WRONG! · other13,965 · 100.0% win
Completed The Tycoon · progression73 · 44.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8416 August 2026 — 84 % liked26 August 2026 — 84 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 14:1684no change
16 Aug 2026, 14:0784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.