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[VOLLEYBALL 🏐] CVR

[VOLLEYBALL 🏐] CVR

A Roblox experience owned by bolleyvall.

SportsENsportsvolleyballcompetitive

[VOLLEYBALL 🏐] CVR is a sports experience created on 2025-05-13. It has recorded 4,629,623 lifetime visits and 14,300 favorites. Currently, four users are playing. The title holds a 94% like percentage. Certified Studios developed the game, with XlightlyDark as owner and RanivusDaGoat as co-owner. Community managers include Albrecht and EdgeShot.

Description (written by the developer; not a statement by this register)

A Certified Studios game. One of the most technical volleyball game in current history. Join us today to experience true volleyball. Owner: XlightlyDark Co-owner: RanivusDaGoat Community Managers: Albrecht, EdgeShot Developpers: lavasance, metreve, Zadekk, mvthix, Edouard19 https://devforum.roblox.com/t/cvr-information/3789854

Last updated by the developer 17 Nov 2025, 21:46 UTC.

4
playing (measured 10 Aug 2026, 17:30 UTC)
4,629,623
lifetime visits
94%
liked (8,775 👍 / 537 👎)
14,669
favourites (3.2 per 1k visits)
13 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slot Six
399 R$
Earth Effect Pack
399 R$
Water Effect Pack
399 R$
Fire Effect Pack
399 R$
Lightning Effect Pack
399 R$
Slot Five
349 R$
SUMMER 2025 Effect Pack
299 R$
WINTER 2025 Effect Pack
299 R$
Slot Four
299 R$
Slot Three
249 R$
Slot Two
199 R$
UI Coloring + Gradient Trail
99 R$
2x Spike bounce
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

High Flyer · other4,749 · 0.00% win
DEMO Player · welcome4,288 · 0.00% win
Juggernaut · other2,532 · 0.00% win
Stubbornness · other1,945 · 0.00% win
Emperor · other1,375 · 0.00% win
Titan · other952 · 0.00% win
Floor General · other553 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:1794no change
24 Aug 2026, 02:1694no change
14 Aug 2026, 02:1594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.