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Norwood Hitchhike [HORROR]

Norwood Hitchhike [HORROR]

A Roblox experience owned by Lana's Dorm.

HorrorENpsychological horrortrue storymultiplayer

Description (written by the developer; not a statement by this register)

Norwood Hitchhike is a psychological horror game based on a true story. You play as a girl who is travelling alone... but theres people with sinister intentions 👥 Invite your friends to play multiplayer! 👍 Support the game by leaving a like Features: 📱 Text Messages 🗣️ Interactive Dialogue Inspired by Fears to Fathom, Burrowed Fears and Creep. --- 납치범 공포 誘拐犯ホラー horor penculik horror secuestrador Entführer-Horror

Last updated by the developer 14 Apr 2026, 14:18 UTC.

0
playing (measured 10 Aug 2026, 18:03 UTC)
62,100
lifetime visits
82%
liked (97 👍 / 21 👎)
588
favourites (9.5 per 1k visits)
13 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
199 R$
Fling Hammer *troll*
199 R$
Handgun **secret ending**
149 R$
Secret Ending Shotgun
149 R$
Banana Peel [PERMENANT]
99 R$
Rocket Launcher BOOM
49 R$
Bright Flashlight
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Good ending · progression2,596 · 85.7% win
Bad Ending · progression999 · 0.00% win
Secret Ending · secret96 · 0.00% win
Hero Ending · progression5 · 0.00% win
Welcome · welcome3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

828382.515 August 2026 — 83 % liked24 September 2026 — 82 % liked15 August 202624 September 2026
2 measurements spanning 40 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 21:0582-1
15 Aug 2026, 15:4583first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.