Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Lana's Salon [HORROR]

Lana's Salon [HORROR]

A Roblox experience owned by Lana's Dorm.

HorrorENhorrormultiplayerlore

Lana's Salon [HORROR] is a horror experience created on 2025-05-13. It has recorded 7,991,322 lifetime visits and 17,603 favorites. The game currently has 41 players online. Its like percentage stands at 67%. The experience supports multiplayer functionality and includes an in-game shop. The description notes four possible endings and references inspiration from other horror titles.

Description (written by the developer; not a statement by this register)

Welcome to Lana's Salon [HORROR]! 🧸ྀི Open the curtains to reveal what lies beneath… the lore goes deep! Warning! It gets scary. Credits go to Dress to Impress and the nail salon. Inspired by Annabelle [HORROR] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 💖 There is 4 Endings! Try to unlock them all! 🎀༘ This game is Multiplayer, invite your friends! ✨ Check out the shop for fun items to troll your friends with! 라나의 전설 공포 เรื่องเล่าสยองขวัญของลาน่า Ужас истории Ланы رعب قصة لانا ラナの伝承ホラー

Last updated by the developer 12 May 2026, 12:11 UTC.

41
playing (measured 10 Aug 2026, 18:03 UTC)
7,991,322
lifetime visits
67%
liked (3,355 👍 / 1,646 👎)
19,389
favourites (2.4 per 1k visits)
13 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:0343first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Joined · welcome5,246,567 · 100.0% win
Good Ending · progression431,115 · 13.0% win
Bad Ending · other316,181 · 10.8% win
Secret Ending · secret29,631 · 1.2% win
Hero Ending · progression123 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6713 August 2026 — 67 % liked23 August 2026 — 67 % liked2 September 2026 — 67 % liked12 September 2026 — 67 % liked22 September 2026 — 67 % liked2 October 2026 — 67 % liked12 October 2026 — 67 % liked22 October 2026 — 67 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 22:0367no change
12 Oct 2026, 22:0267no change
2 Oct 2026, 22:0167no change
22 Sept 2026, 22:0067no change
12 Sept 2026, 21:5367no change
2 Sept 2026, 21:5367no change
23 Aug 2026, 21:5267no change
13 Aug 2026, 21:5167first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.