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Lin Gang Melon.io [NEW]

Lin Gang Melon.io [NEW]

A Roblox experience owned by HITMAC.

OtherENsprunkilin gangmelonic

Lin Gang Melon.io [NEW] is an 'other' genre Roblox experience created on May 13, 2025. The game has accumulated 2,934,404 lifetime visits and 374,679 favorites. Currently, zero users are playing. The title holds a 59% like percentage. Tags include Melon, 3D, Roleplay, and Audio.

Description (written by the developer; not a statement by this register)

Welcome to Lin Gang Melon.io 😋 Eat sprunki food on the ground 😋 ⚔️ Eat sprunkis that are smaller than you ⚔️ 🔥 Unlock all rare skins 🔥 Use code "Release" to get 500 free gems! Use code "Happy" to get 900 free gems & 3000 coins! NEW CODE AT 1000 LIKES! ✅ Join the group and 👍 Like the game for +50% Size boost: https://www.roblox.com/communities/16367986/HITMAC#!/about 🦺 New updates soon! Follow the game so you don't miss out! 🚨 Private Servers are FREE, create one now and play with your friends! Tags: Melon, 3D, Roleplay, Lin Gang Melon, Audio, Singing, Roleplay, Accurate, obby, lin gang, 3d, Animations, animations, Lin Gang Anims, Italian, accurate, Melon 3D, Roleplay, Audio, Singing, Roleplay, Accurate, obby, Italian, 3d, Animations, animations, melon.io

Last updated by the developer 11 Feb 2026, 22:43 UTC.

0
playing (measured 11 Aug 2026, 05:07 UTC)
2,934,404
lifetime visits
60%
liked (163 👍 / 110 👎)
374,686
favourites (127.7 per 1k visits)
13 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Speed Up
199 R$
2x Size
199 R$
2x Gems
169 R$
2x Cash
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,549,310 · 54.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

596059.514 August 2026 — 59 % liked3 September 2026 — 60 % liked14 August 20263 September 2026
2 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:0660+1
14 Aug 2026, 06:0459first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.