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Fever Floors [ALPHA]

Fever Floors [ALPHA]

A Roblox experience owned by Sindux Studios.

HorrorENbackroomshorroralpha

Description (written by the developer; not a statement by this register)

Fever Floors is a game whose main theme is "Backrooms". In the game, you need to collect a certain amount of money to advance to the next floor. However, each floor becomes more dangerous and the goal becomes even more difficult to achieve. This game is on ALPHA, everything can, and probably will, change. -- CREDITS -- Scripts and Story: Castote_YT Animations and Models: DubsBacon Builders: lcparceiro & kdzbr77 -- VOICES -- The Host - Castote_YT Female Faceling - NightBirdTheAvian Male Faceling - trumancow Player Voice 1 - Castote_YT Player Voice 2 - tsukii_pookie The Optimist - VyntzyVA

Last updated by the developer 6 Aug 2026, 20:24 UTC.

0
playing (measured 5 Sept 2026, 09:30 UTC)
43,863
lifetime visits
81%
liked (596 👍 / 142 👎)
5,753
favourites (131.2 per 1k visits)
13 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Sept 2026, 09:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Backup defibrillator
99 R$
Extra slot
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The End? · progression17,297 · 70.9% win
First Steps · progression11,029 · 59.8% win
Thin Ice · other5,854 · 0.00% win
Trampled · other4,890 · 5.6% win
Perfectionist · progression4,244 · 13.4% win
Hostility · other3,923 · 11.1% win
Agony · progression3,457 · 11.1% win
Psychosis · progression2,519 · 0.00% win
On the Clock · other2,512 · 0.00% win
Bitter Taste · other1,992 · 22.2% win
Rations Secured · collection1,978 · 8.0% win
Unbreakable · progression1,434 · 22.2% win
Hypothermia · progression851 · 11.1% win
Into the Dark · other343 · 5.6% win
Still here? · progression58 · 6.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

819085.55 September 2026 — 89 % liked15 September 2026 — 90 % liked25 September 2026 — 90 % liked5 October 2026 — 89 % liked15 October 2026 — 83 % liked25 October 2026 — 81 % liked5 September 202625 October 2026
6 measurements spanning 50 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 09:3381-2
15 Oct 2026, 09:3283-6
5 Oct 2026, 09:3289-1
25 Sept 2026, 09:3290no change
15 Sept 2026, 09:3190+1
5 Sept 2026, 09:3189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.