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STITCH'S PRISON RUN! (Obby)

STITCH'S PRISON RUN! (Obby)

A Roblox experience owned by Speed Studios Games.

ObbyENprison escapeobstacle coursespeed run

STITCH'S PRISON RUN! (Obby) is an obby experience created on 2025-05-13. It has 43,138,800 lifetime visits and 5,694,063 favorites. Currently, 671 players are active. The game holds a 61% like percentage. Players navigate 25 obstacles across Easy and Hard modes.

Description (written by the developer; not a statement by this register)

STITCH'S PRISON RUN! (Obby) 👍LIKE AND FAVORITE THE GAME FOR MORE UPDATES⭐ Join Our Group "Speed Studios Games" For Free Morphs & Benefits! Make your way though 25 challenging Obstacles and make it to freedom. Once you beat the game on Easy mode why not challenge yourself to the HARD MODE. With more obstacles and traps to beat. Also try and beat your friends time score and become 1st ~ignore Tags: Digital Circus, Jax, Pomni, barby, Survive, Chef , Prison, poppy playtime , Jail , Obby , Robot, Robot Teacher, Ben, Evil Teacher, Rainbow friends, Baller, Robot, Mother, Siren Cop, SWAT, SWAT Car, Son, Kid friend, Candy, Candy Barry, Survive, Barry, Chef , Prison , Jail , Obby , Robot, Rainbow friends baby, Grimace, Freddy, Chica, Bonnie, Springtrap, Purple guy, FNAF movie, FNAF, Mother barry, Siren Cop, SWAT, SWAT Car, Barrys Son, Baby barry, Baby Bobby, Red baby, baby blue, Pink baby, Rainbow friends, Baller, Robot

Last updated by the developer 12 Feb 2026, 03:24 UTC.

89
playing (measured 31 Aug 2026, 04:50 UTC)
44,187,295
lifetime visits
61%
liked (1,691 👍 / 1,089 👎)
6,111,549
favourites (138.3 per 1k visits)
13 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8994551710 August 202631 August 2026
226 measurements spanning 21 days, net -523. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 226
Measured (UTC)PlayersChange
31 Aug 2026, 04:5089-30
31 Aug 2026, 03:50119-105
31 Aug 2026, 02:50224-10
31 Aug 2026, 01:50234-100
31 Aug 2026, 00:50334-32
30 Aug 2026, 23:50366-53
30 Aug 2026, 22:50419-61
30 Aug 2026, 21:50480-12
30 Aug 2026, 20:50492-82
30 Aug 2026, 19:50574-90
30 Aug 2026, 18:50664+11
30 Aug 2026, 17:50653-20
30 Aug 2026, 16:50673+19
30 Aug 2026, 15:50654+67
30 Aug 2026, 14:50587+39
30 Aug 2026, 13:50548+90
30 Aug 2026, 12:50458+88
30 Aug 2026, 11:50370+15
30 Aug 2026, 10:50355+55
30 Aug 2026, 09:50300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Food Zooka!
599 R$
Player Vacuum!
549 R$
Ice Bow!
499 R$
Black Hole Mode!
499 R$
God Mode!
449 R$
Monster Cart!
449 R$
Punch Glove!
449 R$
VIP!
449 R$
Donut Zooka!
399 R$
Flying Carpet!
349 R$
Ghost Mode!
249 R$
Double Coins!
99 R$
Stitch Morph!
99 R$
Red Stitch Morph!
99 R$
Angel Stitch Morph!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome27,309,536 · 100.0% win
Finished Easy! · progression2,378,025 · 11.6% win
Finished Hard! · progression9,695 · 0.10% win
Finished Lava! · progression1,982 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6121 August 202622 October 2026
231 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 231
Measured (UTC)% likedChange
22 Oct 2026, 14:5061no change
12 Oct 2026, 14:4961no change
2 Oct 2026, 14:4861no change
22 Sept 2026, 14:4761no change
12 Sept 2026, 14:4561no change
2 Sept 2026, 14:3661no change
31 Aug 2026, 04:5061no change
31 Aug 2026, 03:5061no change
31 Aug 2026, 02:5061no change
31 Aug 2026, 01:5061no change
31 Aug 2026, 00:5061no change
30 Aug 2026, 23:5061no change
30 Aug 2026, 22:5061no change
30 Aug 2026, 21:5061no change
30 Aug 2026, 20:5061no change
30 Aug 2026, 19:5061no change
30 Aug 2026, 18:5061no change
30 Aug 2026, 17:5061no change
30 Aug 2026, 16:5061no change
30 Aug 2026, 15:5061first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.