Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
STITCH'S PRISON RUN! (Obby)

STITCH'S PRISON RUN! (Obby)

A Roblox experience owned by Speed Studios Games.

ObbyENprison escapeobstacle coursespeed run

STITCH'S PRISON RUN! (Obby) is an obby experience created on 2025-05-13. It has 43,138,800 lifetime visits and 5,694,063 favorites. Currently, 671 players are active. The game holds a 61% like percentage. Players navigate 25 obstacles across Easy and Hard modes.

Description (written by the developer; not a statement by this register)

STITCH'S PRISON RUN! (Obby) 👍LIKE AND FAVORITE THE GAME FOR MORE UPDATES⭐ Join Our Group "Speed Studios Games" For Free Morphs & Benefits! Make your way though 25 challenging Obstacles and make it to freedom. Once you beat the game on Easy mode why not challenge yourself to the HARD MODE. With more obstacles and traps to beat. Also try and beat your friends time score and become 1st ~ignore Tags: Digital Circus, Jax, Pomni, barby, Survive, Chef , Prison, poppy playtime , Jail , Obby , Robot, Robot Teacher, Ben, Evil Teacher, Rainbow friends, Baller, Robot, Mother, Siren Cop, SWAT, SWAT Car, Son, Kid friend, Candy, Candy Barry, Survive, Barry, Chef , Prison , Jail , Obby , Robot, Rainbow friends baby, Grimace, Freddy, Chica, Bonnie, Springtrap, Purple guy, FNAF movie, FNAF, Mother barry, Siren Cop, SWAT, SWAT Car, Barrys Son, Baby barry, Baby Bobby, Red baby, baby blue, Pink baby, Rainbow friends, Baller, Robot

Last updated by the developer 12 Feb 2026, 03:24 UTC.

786
playing (measured 23 Aug 2026, 18:50 UTC)
43,705,901
lifetime visits
61%
liked (1,592 👍 / 1,028 👎)
5,773,627
favourites (132.1 per 1k visits)
13 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

220945582.510 August 2026 — 612 players21 August 2026 — 617 players21 August 2026 — 581 players21 August 2026 — 595 players21 August 2026 — 529 players22 August 2026 — 689 players22 August 2026 — 579 players22 August 2026 — 475 players22 August 2026 — 361 players22 August 2026 — 303 players22 August 2026 — 246 players22 August 2026 — 282 players22 August 2026 — 329 players22 August 2026 — 373 players22 August 2026 — 462 players22 August 2026 — 507 players22 August 2026 — 613 players22 August 2026 — 714 players22 August 2026 — 761 players22 August 2026 — 897 players22 August 2026 — 875 players22 August 2026 — 822 players22 August 2026 — 805 players22 August 2026 — 822 players22 August 2026 — 835 players22 August 2026 — 743 players22 August 2026 — 678 players22 August 2026 — 593 players22 August 2026 — 544 players23 August 2026 — 584 players23 August 2026 — 498 players23 August 2026 — 408 players23 August 2026 — 385 players23 August 2026 — 364 players23 August 2026 — 220 players23 August 2026 — 225 players23 August 2026 — 283 players23 August 2026 — 312 players23 August 2026 — 356 players23 August 2026 — 420 players23 August 2026 — 470 players23 August 2026 — 537 players23 August 2026 — 639 players23 August 2026 — 800 players23 August 2026 — 850 players23 August 2026 — 853 players23 August 2026 — 945 players23 August 2026 — 786 players78610 August 202623 August 2026
48 measurements spanning 13 days, net +174. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 111–1,054 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 48
Measured (UTC)PlayersChange
23 Aug 2026, 18:50786-159
23 Aug 2026, 17:50945+92
23 Aug 2026, 16:50853+3
23 Aug 2026, 15:50850+50
23 Aug 2026, 14:50800+161
23 Aug 2026, 13:50639+102
23 Aug 2026, 12:50537+67
23 Aug 2026, 11:50470+50
23 Aug 2026, 10:50420+64
23 Aug 2026, 09:50356+44
23 Aug 2026, 08:50312+29
23 Aug 2026, 07:50283+58
23 Aug 2026, 06:50225+5
23 Aug 2026, 05:50220-144
23 Aug 2026, 04:50364-21
23 Aug 2026, 03:50385-23
23 Aug 2026, 02:50408-90
23 Aug 2026, 01:50498-86
23 Aug 2026, 00:50584+40
22 Aug 2026, 23:50544first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Food Zooka!
599 R$
Player Vacuum!
549 R$
Black Hole Mode!
499 R$
Ice Bow!
499 R$
Monster Cart!
449 R$
God Mode!
449 R$
VIP!
449 R$
Punch Glove!
449 R$
Donut Zooka!
399 R$
Flying Carpet!
349 R$
Ghost Mode!
249 R$
Red Stitch Morph!
99 R$
Double Coins!
99 R$
Stitch Morph!
99 R$
Angel Stitch Morph!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome25,614,051 · 100.0% win
Finished Easy! · progression2,279,098 · 13.0% win
Finished Hard! · progression8,926 · 0.10% win
Finished Lava! · progression1,797 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6121 August 2026 — 61 % liked21 August 2026 — 61 % liked21 August 2026 — 61 % liked21 August 2026 — 61 % liked22 August 2026 — 61 % liked22 August 2026 — 61 % liked22 August 2026 — 61 % liked22 August 2026 — 61 % liked22 August 2026 — 61 % liked22 August 2026 — 61 % liked22 August 2026 — 61 % liked22 August 2026 — 61 % liked22 August 2026 — 61 % liked22 August 2026 — 61 % liked22 August 2026 — 61 % liked22 August 2026 — 61 % liked22 August 2026 — 61 % liked22 August 2026 — 61 % liked22 August 2026 — 61 % liked22 August 2026 — 61 % liked22 August 2026 — 61 % liked22 August 2026 — 61 % liked22 August 2026 — 61 % liked22 August 2026 — 61 % liked22 August 2026 — 61 % liked22 August 2026 — 61 % liked22 August 2026 — 61 % liked22 August 2026 — 61 % liked23 August 2026 — 61 % liked23 August 2026 — 61 % liked23 August 2026 — 61 % liked23 August 2026 — 61 % liked23 August 2026 — 61 % liked23 August 2026 — 61 % liked23 August 2026 — 61 % liked23 August 2026 — 61 % liked23 August 2026 — 61 % liked23 August 2026 — 61 % liked23 August 2026 — 61 % liked23 August 2026 — 61 % liked23 August 2026 — 61 % liked23 August 2026 — 61 % liked23 August 2026 — 61 % liked23 August 2026 — 61 % liked23 August 2026 — 61 % liked23 August 2026 — 61 % liked23 August 2026 — 61 % liked21 August 202623 August 2026
47 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 47
Measured (UTC)% likedChange
23 Aug 2026, 18:5061no change
23 Aug 2026, 17:5061no change
23 Aug 2026, 16:5061no change
23 Aug 2026, 15:5061no change
23 Aug 2026, 14:5061no change
23 Aug 2026, 13:5061no change
23 Aug 2026, 12:5061no change
23 Aug 2026, 11:5061no change
23 Aug 2026, 10:5061no change
23 Aug 2026, 09:5061no change
23 Aug 2026, 08:5061no change
23 Aug 2026, 07:5061no change
23 Aug 2026, 06:5061no change
23 Aug 2026, 05:5061no change
23 Aug 2026, 04:5061no change
23 Aug 2026, 03:5061no change
23 Aug 2026, 02:5061no change
23 Aug 2026, 01:5061no change
23 Aug 2026, 00:5061no change
22 Aug 2026, 23:5061first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.