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Project: Driftfall (OPEN DEMO)

Project: Driftfall (OPEN DEMO)

A Roblox experience owned by auth’s studio.

AdventureENplatformerobbyexploration

Description (written by the developer; not a statement by this register)

Retrieve the energy orb. Version 1029 — An obby/platformer where you go through certain maps through fun mechanics. Filled with stupid jokes, easter eggs, and many places to explore! DEMO INFORMATION: - Everything is likely not final. If you have a massive gripe on something, well, it may not be in there in the final game. - Bugs are SUPER expected through playthrough and datastore resets will be persistent. - Third party content will be credited once the game is fully finished including the people who helped/worked on this project. - under my NOSE is itchy so i SCRATCH it but that makes it more itchy and I realize that i can WASH it and it feels Better and i didn’t do that more OFTEN but now I do it OFTEN and it feels GREAT Any concerns? Contact me anywhere. inspired by stars align, tower world, and many stories i made in my head while in waiting rooms.

Last updated by the developer 19 Sept 2025, 03:39 UTC.

0
playing (measured 13 Aug 2026, 21:19 UTC)
747
lifetime visits
92%
liked (11 👍 / 1 👎)
6
favourites (8.0 per 1k visits)
13 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 21:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Recruit · welcome77 · 0.00% win
Tardaitis Facility · welcome13 · 0.00% win
what · other9 · 0.00% win
Finished World 1! · progression7 · 0.00% win
Finished World 2! · progression0 · 0.00% win
Frame · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.