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[🥚] Grow a Dino🦖

[🥚] Grow a Dino🦖

A Roblox experience owned by LittleForge.

TycoonENdinosauridlepark management

[🥚] Grow a Dino🦖 is a tycoon experience created on 2025-05-14. The game has accumulated 873,584 lifetime visits and holds 1,633 favorites. Currently, zero users are playing. The title maintains an 84% like percentage based on user ratings. No other measured statistics are provided in the dataset.

Description (written by the developer; not a statement by this register)

🦖Welcome to Grow a Dino🦖 Are you ready to own your very own Dino Park?!? Buy some eggs from the shop when they're available, put them in your park, wait for them to hatch, and boom! Your very own dinosaur! Sell these grown dinos for profit or flex on your friends but most importantly have fun! How To Play: • Equip the egg you'd like to hatch.🥚 • Click inside your park on the ground!👆🏻 • Wait to see it start shaking..🫨 • After it's hatched, wait till the Dino is fully grown to sell!💸 Remember, the dinos in your park literally grow while you're offline!⭐

Last updated by the developer 14 Jun 2026, 22:00 UTC.

0
playing (measured 11 Aug 2026, 04:24 UTC)
873,584
lifetime visits
84%
liked (455 👍 / 85 👎)
1,633
favourites (1.9 per 1k visits)
14 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:240first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Stock
279 R$
Park Capacity
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

h · other398,577
n · other398,105
i · other397,902
o · other396,773
D · other396,036

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.