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Rob a Bank

Rob a Bank

A Roblox experience owned by Master Thieves.

RoleplayENheistcops and robberssimulator

Rob a Bank is a roleplay experience created on 2025-05-14. It has accumulated 703,187 lifetime visits and 28,440 favorites. The game holds an 80% like percentage. Currently, zero users are playing. The description highlights robbery and guard mechanics, with tags including heist, police, and simulator themes.

Description (written by the developer; not a statement by this register)

STEAL THE DIAMOND 💎 AND RULE THE STREETS in Rob a Bank!!! 🏦 🥷 ROBBERS: Steal as much as you can, try not to get caught. 👁️ GUARDS: Find the ROBBERS and arrest them so they can join your team. NEW UPDATES EVERY SATURDAY! Premium Players Get +20% Luck!! Lagging? FREE VIP SERVER! ⚡️ Tags: Robbery, Bank, Heist, Escape, Cute, Loot, Monsters, Raid, Getaway, Friends, Fun, Speed, Fast, Police, Collect, Jail, Rainbow, Colorful, Stars, Prison, Friends, Cash, Simulator, Cops, Vault

Last updated by the developer 23 Dec 2025, 23:29 UTC.

0
playing (measured 10 Aug 2026, 22:04 UTC)
703,187
lifetime visits
80%
liked (2,033 👍 / 496 👎)
28,439
favourites (40.4 per 1k visits)
14 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Thermal Goggles
799 R$
✨VIP
549 R$
Card Spoofer
499 R$
👮‍♂️Elite Guard
299 R$
🥷Master Thief
299 R$
Extra Storage
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

B · other281,090 · 0.00% win
E · other281,082 · 0.00% win
D · other281,080 · 0.00% win
O · other281,065 · 0.00% win
R281,064 · 0.00% win
B · other281,059 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked3 September 2026 — 80 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:2380no change
14 Aug 2026, 18:2180first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.