Roblox RegisterIndependent record of Roblox groups ยท not affiliated with Roblox Corporation
๐Ÿ‰ Be a Melon

๐Ÿ‰ Be a Melon

A Roblox experience owned by IC Creative!.

TycoonENtransformrollingleveling

๐Ÿ‰ Be a Melon is a tycoon experience created on 2025-05-14. The game has accumulated 3,138,050 lifetime visits and 205,717 favorites. Currently, zero users are playing. The title holds a 53% like percentage. No additional measured statistics are provided in the source data.

Description (written by the developer; not a statement by this register)

Welcome to Be a Melon! ๐Ÿ‰ Become a singing Melon! ๐ŸŽฏ Roll and level up! ๐Ÿ’ธ Buy stronger Melons! ๐Ÿช™ Premium Benefits: +9 Speed, +9 Jump Power, +99 HP, Premium Icon! ๐Ÿ”ฅ Private Servers are FREE! โš ๏ธ SHUTDOWN = UPDATE ๐Ÿ‘ Don't forget to Like and โญ Favorite the game!

Last updated by the developer 17 May 2026, 18:49 UTC.

0
playing (measured 10 Aug 2026, 20:00 UTC)
3,138,050
lifetime visits
53%
liked (461 ๐Ÿ‘ / 410 ๐Ÿ‘Ž)
205,715
favourites (65.6 per 1k visits)
14 May 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

๐Ÿ‰ Titan Melon [EARLY ACCESS]
399 R$
๐Ÿ‰๐Ÿ˜ˆ TROLL PACK
399 R$
๐Ÿ‰ Glitch Melon [EARLY ACCESS]
399 R$
๐Ÿ”ฎ MAGIC CARPET
399 R$
๐ŸŒŸ MORE HEALTH! (+250 HP)
299 R$
๐ŸŒŒ GRAVITY COIL
199 R$
โšก SPEED COIL
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome! ยท welcome1,816,465 ยท 63.2% win
Welcome Back! ยท welcome606,292 ยท 42.1% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

5314 August 2026 โ€” 53 % liked24 August 2026 โ€” 53 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 52โ€“54 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:3253no change
14 Aug 2026, 05:3053first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.