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Core Factory

Core Factory

A Roblox experience owned by Corticular.

TycoonENfactory buildingidle/tycoonupgrade progression

Core Factory is a tycoon experience created on 2025-05-14. It has accumulated 1,433,953 lifetime visits and 19,352 favorites. Currently, 2 users are playing. The game holds a 78% like percentage. The description highlights mechanics involving particle collection, core extraction, and machine upgrades across seven islands.

Description (written by the developer; not a statement by this register)

Generate immense heat, discover The Core's power and build an unstoppable factory! 🔥 Collect particles & extract powerful cores ⚙️ Unlock 200+ upgrades & optimize your machines 📚 Discover a massive Index of unique core attributes 🌍 Explore 7 freezing islands & battle dangerous Inverts ⬆️ Ascend cores & unlock special combinations 🏆 Climb the leaderboard & prove your dominance 🍀 Join our group Corticular for a 10% Luck boost and an exclusive tag!

Last updated by the developer 20 May 2026, 04:57 UTC.

2
playing (measured 10 Aug 2026, 18:36 UTC)
1,433,953
lifetime visits
78%
liked (3,556 👍 / 980 👎)
19,288
favourites (13.5 per 1k visits)
14 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:361first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

More Matter
499 R$
More XP
499 R$
More Cash
499 R$
Efficient Re-enchanter
299 R$
Efficient Ascenders
299 R$
More Damage
249 R$
Particle Vacuum
249 R$
More Shards
199 R$
Faster Machines
199 R$
More Max Heat
199 R$
More Defense
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Researcher · other397,277 · 69.6% win
Core Extraction · other301,101 · 0.00% win
First Money · other226,196 · 0.00% win
Dedicated Researcher · other160,262 · 0.00% win
Level 15 · progression145,514 · 0.00% win
The Ascender · progression143,224 · 0.00% win
Heating up · other140,903 · 0.00% win
Beta Tester · other104,808 · 0.00% win
Somewhere Sandy · other83,755 · 8.7% win
Intermediate Researcher · other63,097 · 0.00% win
Millionaire · other45,467 · 0.00% win
Prestiging Machines · progression43,859 · 0.00% win
Flaming Fire · other33,896 · 0.00% win
Level 100 · progression31,464 · 0.00% win
Invested Researcher · other26,647 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked3 September 2026 — 78 % liked13 September 2026 — 78 % liked23 September 2026 — 78 % liked3 October 2026 — 78 % liked13 October 2026 — 78 % liked14 August 202613 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 15:1978no change
3 Oct 2026, 15:1878no change
23 Sept 2026, 15:1778no change
13 Sept 2026, 14:5378no change
3 Sept 2026, 14:5278no change
24 Aug 2026, 12:3878no change
14 Aug 2026, 12:3778first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.