Core Factory
A Roblox experience owned by Corticular.
TycoonENfactory buildingidle/tycoonupgrade progression
Core Factory is a tycoon experience created on 2025-05-14. It has accumulated 1,433,953 lifetime visits and 19,352 favorites. Currently, 2 users are playing. The game holds a 78% like percentage. The description highlights mechanics involving particle collection, core extraction, and machine upgrades across seven islands.
Description (written by the developer; not a statement by this register)
Generate immense heat, discover The Core's power and build an unstoppable factory! 🔥 Collect particles & extract powerful cores ⚙️ Unlock 200+ upgrades & optimize your machines 📚 Discover a massive Index of unique core attributes 🌍 Explore 7 freezing islands & battle dangerous Inverts ⬆️ Ascend cores & unlock special combinations 🏆 Climb the leaderboard & prove your dominance 🍀 Join our group Corticular for a 10% Luck boost and an exclusive tag!
Last updated by the developer 20 May 2026, 04:57 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:36 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 12:38 | 78 | no change |
| 14 Aug 2026, 12:37 | 78 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.