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Core Factory

Core Factory

A Roblox experience owned by Corticular.

TycoonENfactory buildingidle/tycoonupgrade progression

Core Factory is a tycoon experience created on 2025-05-14. It has accumulated 1,433,953 lifetime visits and 19,352 favorites. Currently, 2 users are playing. The game holds a 78% like percentage. The description highlights mechanics involving particle collection, core extraction, and machine upgrades across seven islands.

Description (written by the developer; not a statement by this register)

Generate immense heat, discover The Core's power and build an unstoppable factory! 🔥 Collect particles & extract powerful cores ⚙️ Unlock 200+ upgrades & optimize your machines 📚 Discover a massive Index of unique core attributes 🌍 Explore 7 freezing islands & battle dangerous Inverts ⬆️ Ascend cores & unlock special combinations 🏆 Climb the leaderboard & prove your dominance 🍀 Join our group Corticular for a 10% Luck boost and an exclusive tag!

Last updated by the developer 20 May 2026, 04:57 UTC.

2
playing (measured 10 Aug 2026, 18:36 UTC)
1,433,953
lifetime visits
78%
liked (3,547 👍 / 972 👎)
19,335
favourites (13.5 per 1k visits)
14 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:361first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

More XP
499 R$
More Cash
499 R$
More Matter
499 R$
Efficient Ascenders
299 R$
Efficient Re-enchanter
299 R$
Particle Vacuum
249 R$
More Damage
249 R$
More Max Heat
199 R$
More Shards
199 R$
Faster Machines
199 R$
More Defense
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Researcher · other394,729 · 53.7% win
Core Extraction · other299,443 · 32.2% win
First Money · other225,124 · 32.4% win
Dedicated Researcher · other159,573 · 21.6% win
Level 15 · progression144,864 · 18.8% win
The Ascender · progression142,622 · 16.1% win
Heating up · other140,382 · 16.1% win
Beta Tester · other104,808 · 0.00% win
Somewhere Sandy · other83,441 · 10.7% win
Intermediate Researcher · other62,864 · 10.8% win
Millionaire · other45,241 · 10.8% win
Prestiging Machines · progression43,668 · 10.8% win
Flaming Fire · other33,757 · 8.1% win
Level 100 · progression31,307 · 8.1% win
Invested Researcher · other26,565 · 2.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:3878no change
14 Aug 2026, 12:3778first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.