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Human Shawarma ๐ŸŒฏ

Human Shawarma ๐ŸŒฏ

A Roblox experience owned by END20.

SimulatorENphysics-based stackingdark humormultiplayer chaos

Description (written by the developer; not a statement by this register)

Stab ๐Ÿ‘ˆ Stack ๐Ÿคฏ Eat ๐Ÿคค Get RICH ๐Ÿ’ธ๐Ÿ’ธ๐Ÿ’ธ ๐ŸŽ›๏ธ Controls Stab: ๐Ÿ–ฑ๏ธ PC: Click | ๐Ÿ“ฑ Mobile: Tap | ๐ŸŽฎ Console: RT / R2 Ability: PC: Q | Mobile: Button | Console: LT / L2 Eat: PC: E | Mobile: Button | Console: X / Square Welcome to the craziest, weirdest, and most addictive game on Roblox! Skewer players on your giant stick, build a tower of heads ๐Ÿ—ผ, and chow down for CASH ๐Ÿ’ต! ๐ŸŽฎ How to Play Stab players to stick them on your skewer! Stack their heads high and show off your tower! Eat them to turn stacks into money! Unlock crazy new skewers with insane abilities! ๐Ÿ”ฅ Features ๐Ÿ’€ More stabs = More shawarma = More MONEY! ๐ŸŽ‰ Unlock epic skewers with wild powers! ๐Ÿ‘ฏโ€โ™‚๏ธ Play with friends & flex your insane head towers! ๐Ÿ’ฅ Simple, fast-paced, hilarious gameplay! ๐Ÿ’™ Made with madness by Ryan

Last updated by the developer 19 Mar 2026, 16:47 UTC.

0
playing (measured 11 Aug 2026, 12:23 UTC)
275,111
lifetime visits
77%
liked (514 ๐Ÿ‘ / 156 ๐Ÿ‘Ž)
12,258
favourites (44.6 per 1k visits)
14 May 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Flashbang Skewer
129 R$
Health Skewer
99 R$
VIP
39 R$
Radio
17 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

You Joined ยท welcome138,192 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

7715 August 2026 โ€” 77 % liked25 August 2026 โ€” 77 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 76โ€“78 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 02:0577no change
15 Aug 2026, 01:4977first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.