Country Jump Clicker π
A Roblox experience owned by 1-Day.
SimulatorENclickersimulatorcountry competition
Country Jump Clicker π is a simulator experience created on 2025-05-14. It has accumulated 4,543,221 lifetime visits and 1,748 favorites. The game holds an 86% like percentage. Currently, zero users are playing the experience.
Description (written by the developer; not a statement by this register)
β MASSIVE UPDATE AT 1,000 LIKES β Welcome to Country Jump Clicker! Gain jump power with every click! π Clear obstacle towers to boost your jump power gain and earn wins! π Hatch powerful pets to help you soar higher! πΎ Discover new worlds with insane heights! π Support your country with Jump Power and Wins! πͺ Get your country to the top of the global leaderboard! π Roblox Premium Benefits: +20% Jump Power! π π Join "1-Day" for +10% Jump Power! https://www.roblox.com/communities/34327520/ π₯ Invite friends for a jump power boost! If you're loving the jumps, give us a like and a favorite! π Tags: jump, jump power, jump simulator, roblox but every click you get +1 jump, roblox clicker, get higher every click, platformer, obstacle course, obby, tower, parkour, fun, vertical, sky, clouds, country, nation, flag, race, clicker, win, faster, simulator, world
Last updated by the developer 4 Apr 2026, 01:21 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.