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Giattery

Giattery

A Roblox experience owned by Giattery.

Fighting & PvPENUndertaleTeam DeathmatchGrinding

Description (written by the developer; not a statement by this register)

Once a peaceful land of giats, being disturbed by the forces of CSB... A team vs team deathmatch, with undertale characters as the backbone. (With few actually being Sanses, you'll see what I mean if you join the game.) Select your character, ranging from someone like Noob sans and Mad Dust, all the way to Walter White as Sans and literally Morshu. Features grinding upgrades and battling your opponents in various different maps, all with unique gimmicks and objects scattered across the map. Inspired by LADLEGO's msfi Loosely inspired by Noobs vs Zombies: Realish (By somedeviser) Update dates are inconsistent, but we strive to make the game better every time we change something. Please join the communications server if you wish to offer feedback or criticism, we'd appreciate it.

Last updated by the developer 22 May 2026, 23:15 UTC.

0
playing (measured 14 Aug 2026, 01:23 UTC)
2,997
lifetime visits
80%
liked (24 👍 / 6 👎)
38
favourites (12.7 per 1k visits)
14 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 01:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

husordust seb
200,555,555 R$
gorilla sans
20,055,555 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

808381.518 August 2026 — 83 % liked27 September 2026 — 80 % liked18 August 202627 September 2026
2 measurements spanning 40 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 16:0580-3
18 Aug 2026, 10:3183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.