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Troll Bomb Tower 2 💣

Troll Bomb Tower 2 💣

A Roblox experience owned by KREDIT GAMES.

ObbyENtrolltower obbybomb mechanic

Troll Bomb Tower 2 💣 is an obby experience created on 2025-05-14. It has accumulated 3,706,302 lifetime visits and 11,747 favorites. The game holds a 95% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Welcome to Troll Bomb Tower 2 💣 ( Troll Players Tower With Bomb) Boom 💥 Random player with bomb 💣 tags; squid game tower, squid game, troll is a pinning tower 2, troll is a doll tower 2, obby, tower obby, doll, red light green light, troll people tower, troll, tower, slap, Troll is a pinning tower button 5, disappearing block, new fun tower, speedrun tower, Troll is a pinning tower 4, troll payers, players troll tower, troll is a pinning tower spades, troll players tower 5, troll is pinning tower, Troll bomb tower, troll bomb tower, boom, bomb tower

Last updated by the developer 14 Jul 2025, 07:22 UTC.

0
playing (measured 10 Aug 2026, 14:23 UTC)
3,706,302
lifetime visits
95%
liked (14,538 👍 / 702 👎)
11,745
favourites (3.2 per 1k visits)
14 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mod Commands
499 R$
Carpet
199 R$
God's Slap
149 R$
Slap
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,853,401 · 0.00% win
Finished · progression6,373 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:0395no change
14 Aug 2026, 04:0195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.