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[RELEASE] Minigame RNG

[RELEASE] Minigame RNG

A Roblox experience owned by BlueDev Games.

MinigamesENRNGminigamesurvival

Description (written by the developer; not a statement by this register)

🎲 Don’t Press the Button RNG There’s only one rule… don’t press the button. But where’s the fun in that? In Don’t Press the Button RNG, pressing the button triggers a completely random event. Some are harmless, some are chaotic, and some are downright deadly. Every event has its own rarity, from common mishaps to ultra-rare disasters that only a few will ever witness. 💥 Survive the event and you earn a Win — along with a unique Aura as proof of your luck (or skill). ✨ Every aura is one-of-a-kind, showing exactly what you survived. Equip them to stand out and show off your rarest moments. Will you get lucky… or regret pressing it? Press at your own risk.

Last updated by the developer 17 Jun 2026, 15:26 UTC.

0
playing (measured 11 Aug 2026, 11:20 UTC)
6,299
lifetime visits
54%
liked (22 👍 / 19 👎)
44
favourites (7.0 per 1k visits)
14 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Thank you
1,500 R$
Double Clicks
170 R$
Double Wins
150 R$
Coffee
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Mythic · other188 · 0.00% win
Godly Button · other131 · 0.00% win
100 Wins! · progression77 · 0.00% win
Meet A Dev! · other61 · 0.00% win
100 Clicks! · progression52 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.