Build a KPop Demon Hunters Tycoon 🎤
A Roblox experience owned by Mega Tycoons Studios.
TycoonENK-popDemon HuntersTycoon
Build a KPop Demon Hunters Tycoon 🎤 is a tycoon experience created on 2025-05-14. The game has accumulated 1,152,064 lifetime visits and 2,689 favorites. It holds a 73% like percentage. Currently, zero players are active in the experience.
Description (written by the developer; not a statement by this register)
💾 Your progress will save! Leave and rejoin later to complete your tycoon. 🎤 Your mom said selling or joining the Kpop Demon Hunters and huntrix or saja boys was a waste of time. Prove her wrong! 💸 JOIN THE GROUP for a 50% CASH BOOST and secret perks! 🌟 Use code JOINED after joining the group to get that turbo start! 💾 Your progress auto-saves—because greatness waits for no one. 👍 Favorite and like if you enjoyed, it means a lot if you do! ❤️ Inspired by Prove Mom Wrong, Kpop Demon Hunters RP Tycoon, KPop Demon Hunters Speed Clicker 🎤⚡ Tycoon, KPOP DEMON HUNTERS ROLEPLAY Tycoon, Steal a KPOP Tycoon, Survival the Kpop Demon Hunters Tycoon, KPop Demon Hunters Glass Bridge Tycoon, 🎤 Steal a K-Pop Demon Hunter Tycoon, 🎤KPop Demon Hunters Troll Tower💜 Tycoon, KPop Demon Hunters Elevator Tycoon, Tags: Huntrix, Zoey, SAJA boys, netflix, rumi, mira, huntrix, kpop, kpop demon hunters
Last updated by the developer 13 May 2026, 17:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 14:21 | 73 | no change |
| 14 Aug 2026, 14:20 | 73 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.