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Tidebound [TESTING]

Tidebound [TESTING]

A Roblox experience owned by Bstorm studios.

RacingENaction-RPGmelee combatfloating islands

Description (written by the developer; not a statement by this register)

Tidebound is an epic multiplayer action-RPG that takes you soaring above the clouds into a fractured world of floating islands, ancient mysteries, and sky-borne conflict. Forge your path from humble “Starter” spirit to legendary hero by choosing one of six unique martial disciplines—Knight, Swordsman, Speedster, Gunner, Berserker, or the ethereal Starter form—and unlock devastating combos, parries, and block tactics in a fluid, skill-based melee system. • Dynamic Skybound Realms: Explore diverse biomes—icy Outpost Winter, verdant floating jungles, and the ruined City Above the Fog—each with its own lighting, weather, and hidden quests. • Deep Style Progression: Shape your combat style via an in-game personality trial or developer console commands. Each style grants special weapons, unique damage modifiers, and thematic abilities: • Knight: Hefty defense and mighty swordplay • Swordsman: Lightning-fast strikes and devastating criticals • Gunner: Parryable firearms and ranged cr

Last updated by the developer 1 Jul 2026, 08:56 UTC.

0
playing (measured 28 Aug 2026, 11:53 UTC)
304
lifetime visits
80%
liked (4 👍 / 1 👎)
3
favourites (9.9 per 1k visits)
14 May 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 11:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcom · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.