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Zombie Farm🧟

Zombie Farm🧟

A Roblox experience owned by Bing Bong Simulators.

TycoonENmergezombieidle

Description (written by the developer; not a statement by this register)

🧟 Thanks for playing Zombie Farm! 👻 🧟 Buy zombies and get brains! 💵 Turn brains into cash! ➕ Merge zombies to get cool new zombies! 📵 Get brains while offline! Please 👍like, ⭐️favorite, and turn on 🔔notifications!

Last updated by the developer 10 Aug 2026, 12:39 UTC.

1
playing (measured 10 Aug 2026, 21:15 UTC)
75,113
lifetime visits
93%
liked (166 👍 / 12 👎)
177
favourites (2.4 per 1k visits)
14 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:151first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Brains
399 R$
Auto Collect Brains
79 R$
Auto Collect Cash
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Zombie! · welcome48,032 · 100.0% win
Tier 2 · progression32,431 · 100.0% win
Tier 3 · progression22,883 · 100.0% win
Tier 4 · progression16,382 · 61.5% win
Tier 5 · progression10,019 · 30.8% win
Tier 6 · progression6,072 · 30.8% win
Tier 7 · progression3,734 · 0.00% win
Tier 8 · progression2,355 · 0.00% win
DIAMONDS!!! Tier 9 · collection1,488 · 0.00% win
Tier 10 · progression968 · 0.00% win
Tier 11 · progression690 · 0.00% win
Tier 12 · progression555 · 0.00% win
Tier 13 · progression443 · 0.00% win
Tier 14 · progression353 · 0.00% win
Tier 15 · progression289 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

93959415 August 2026 — 95 % liked25 August 2026 — 95 % liked4 September 2026 — 94 % liked14 September 2026 — 94 % liked24 September 2026 — 93 % liked4 October 2026 — 93 % liked15 August 20264 October 2026
6 measurements spanning 50 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 19:0793no change
24 Sept 2026, 19:0593-1
14 Sept 2026, 15:3494no change
4 Sept 2026, 15:3394-1
25 Aug 2026, 14:0795no change
15 Aug 2026, 13:5295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

zombie-farm.fandom.com0 active editors · 467 edits
33 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.