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Troll Smash Tower πŸ‘Š

Troll Smash Tower πŸ‘Š

A Roblox experience owned by Mxt Towers.

Fighting & PvPENphysics-based combatknockback mechanicssocial trolling

Troll Smash Tower is a fighting-pvp Roblox experience created on 2025-05-14. The game has accumulated 7,443,988 lifetime visits and 622,182 favorites. It maintains an 86% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Troll Smash Tower! πŸ‘Š πŸ₯ŠEvery punch increases your %... and at 100%, you're basically one hit away from flying off the tower! πŸš€ REMEMBER!! : The higher your %, the more knockback you take! 😈 Will you reach the top or get launched off by someone else? 🎁 Play every day for secret rewards! 🀫 Explore hidden areas, unlock powerful gloves, and discover troll buttons for 2 players!

Last updated by the developer 1 Nov 2025, 15:16 UTC.

0
playing (measured 10 Aug 2026, 13:52 UTC)
7,443,988
lifetime visits
86%
liked (2,629 πŸ‘ / 429 πŸ‘Ž)
622,193
favourites (83.6 per 1k visits)
14 May 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

ADMIN
799 R$
Rainbow Carpet
399 R$
Rainbow Punch
299 R$
Gravity Coil
199 R$
Fire Punch [OP]
99 R$
Big Punch
99 R$
Laser Gun [ONE SHOT]
β€”

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome4,416,890 Β· 100.0% win
Helper Β· other3,767,898 Β· 100.0% win
Winner Β· progression15,058 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.