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The Pyramid

The Pyramid

A Roblox experience owned by M&M Gaming Studio.

AdventureENpuzzleadventureprocedural generation

Description (written by the developer; not a statement by this register)

🔧 BETA: The Adventure Begins – with 6 Unique Puzzle Rooms! Dive into a thrilling adventure deep beneath an ancient pyramid! Explore mysterious temples, solve puzzles, escape deadly traps – and now discover magical new features: 🌟 What Awaits You: 🧩 6 varied puzzle rooms – full of logic, traps, and surprises 🧞 A genie in a lamp grants you wishes – but choose wisely! 🦜 Magical animals give you helpful tips along the way 🪄 Flying carpets let you explore new places from above 🌀 Procedurally generated dungeons – every run is different 🎯 Your goal: Find the hidden burial chamber and make it out alive! 🎁 Claim Your Exclusive Reward! 🔹 Join our Roblox group to receive an in-game reward! 👍 Like the game if you’re enjoying it – it motivates us to add even more content! ⚠️ Note: This is a BETA version – bugs and changes may occur. Your feedback helps us improve the experience!

Last updated by the developer 12 Jun 2026, 16:40 UTC.

0
playing (measured 17 Aug 2026, 14:23 UTC)
2,770
lifetime visits
71%
liked (10 👍 / 4 👎)
235
favourites (84.8 per 1k visits)
14 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 14:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Your first companion · collection138 · 0.00% win
Unleash the Djinn · other5 · 0.00% win
Fly the carpet · collection5 · 0.00% win
Reach Level 10 · progression3 · 0.00% win
Reach Level 50 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.