Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
PARTYNEXTDOOR OBBY [UPDATED]

PARTYNEXTDOOR OBBY [UPDATED]

A Roblox experience owned by Torn Hearts.

ObbyENmusic artistobstacle coursesimulator

PARTYNEXTDOOR OBBY [UPDATED] is an obby experience created on 2025-05-15. The game has accumulated 1,040,960 lifetime visits and holds 15,695 favorites. It maintains a 91% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

PARTYNEXTDOOR OBBY BUY CLOTHING FROM MY GROUP > https://www.roblox.com/communities/33803647/Stargazing-33#!/store PARTYNEXTDOOR OBBY, SSS4U, $$$4U, PARTYNEXTDOOR, SIMULATOR, PND, Obby, PARTYND. SIGMA, OBBY, COOL, AURA, KAI CENAT, FUNNY, COUPLES, EASY, HARD, COOL, FREE,

Last updated by the developer 30 Sept 2025, 16:23 UTC.

0
playing (measured 11 Aug 2026, 01:33 UTC)
1,040,960
lifetime visits
91%
liked (2,303 👍 / 239 👎)
15,674
favourites (15.1 per 1k visits)
15 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Persian Rug
299 R$
SLAP HAND [OP]
199 R$
Gravity Coil
149 R$
Donation <3
100 R$
SPEED COIL
99 R$
VIP [OP]
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the party! · welcome663,914 · 100.0% win
You Beat PARTYNEXTDOOR OBBY · progression96,861 · 21.1% win
Uhhh i saw that · other18,220 · 10.5% win
YOU MET THE OWNER! <3 · social1,579 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:2191no change
24 Aug 2026, 15:1791no change
14 Aug 2026, 15:1691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.