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Devil Wind

Devil Wind

A Roblox experience owned by DIESEL's Group Games.

SimulatorENstorm chasingvehicle simulationtornadoes

Devil Wind is a simulator experience created on 2025-05-15. It has recorded 630,303 lifetime visits and currently has 6 players. The game holds a 75% like percentage and 3,829 favorites. Players engage in storm chasing within the fictional state of Wakenia, utilizing vehicles and probes to interact with tornadoes.

Description (written by the developer; not a statement by this register)

[ This game may not run well on a lower-end device, so it's recommended to play this game on a higher-end device ] Welcome to Devil Wind, A storm chasing game set in the fictional state of Wakenia, a state known for being a hotspot for severe weather activity, including tornadoes, with some of those tornadoes being violent. Some watch the devilish winds from afar, others go in for an intercept in an armored vehicle. You can earn money by placing your probe in the path of a tornado or going inside a tornado in an armored vehicle. You can find vehicles and probes in the vehicle with a price tag button on the left side of your screen. 🔸 This game is developed by DIESELTRAINSARECOOL and many other cool people. 🔸 Make sure to join the group if you haven't yet! Credits can be seen in-game. If you experience lag issues while playing this game, just lower your render distance in settings or make a private server, which is completely free. Version 2.5.3

Last updated by the developer 10 Aug 2026, 05:24 UTC.

6
playing (measured 10 Aug 2026, 17:23 UTC)
630,303
lifetime visits
75%
liked (935 👍 / 314 👎)
3,888
favourites (6.2 per 1k visits)
15 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:231first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big Donation
200 R$
Donation
25 R$
National Weather Service
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome195,794 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:2175no change
14 Aug 2026, 19:1975first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.