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[❗] STEAL & SELL

[❗] STEAL & SELL

A Roblox experience owned by Posh Production.

SimulatorENstealthheistescape

[❗] STEAL & SELL is a simulator game created on 2025-05-15. It has recorded 5,471,388 lifetime visits, 232,091 favorites, and a 95% like percentage. Currently, zero users are playing. The experience is developed by @TypePosh and features gameplay involving stealing items, escaping, and selling loot for profit.

Description (written by the developer; not a statement by this register)

Game In [BETA] Expect Bugs and Report Them In The Group Wall! || SHUTDOWN = UPDATE [🎮] How To Play: • 🥷 Steal valuable items • ⚠️ Escape before caught • 💰 Sell your loot for profit • 🔓 Unlock new zones & challenges • 🚀 Compete for leaderboard 💥 Be careful of Traps & Lasers ⚠️ And don't get caught - loud alerts exist. 🏆 Every second matters. How fast can you escape? 🎁 Premium Players get: ➕ 20% More Cash ➕ 20% More XP 👑 Solo-developed by @TypePosh. # Tags thief, simulator, robbery, stealth, escape, tycoon, funny, chaos, fast-paced, obby, heist, rich, xp, coins, money, premium, multiplayer, solo dev, roleplay, pvp, criminal, upgrades, sell, steal, trade, shop, grind, addictive, mini games, leaderboard, strategy, base, safe zone, loot, stealth sim

Last updated by the developer 9 Jul 2026, 03:43 UTC.

0
playing (measured 10 Aug 2026, 14:48 UTC)
5,471,388
lifetime visits
95%
liked (80,346 👍 / 4,441 👎)
232,053
favourites (42.4 per 1k visits)
15 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:484first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
x2 Escape Time
199 R$
x2 Money
199 R$
x2 Walk Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,264,840 · 100.0% win
First Pickup · welcome3,021,311 · 100.0% win
First Sale · other2,862,688 · 100.0% win
First Upgrade · progression2,636,864 · 95.9% win
Tutorial · welcome2,151,156 · 62.8% win
Meet Owner · other280 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:5195no change
14 Aug 2026, 00:5195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.