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[❗] STEAL & SELL

[❗] STEAL & SELL

A Roblox experience owned by Posh Production.

SimulatorENstealthheistescape

[❗] STEAL & SELL is a simulator game created on 2025-05-15. It has recorded 5,471,388 lifetime visits, 232,091 favorites, and a 95% like percentage. Currently, zero users are playing. The experience is developed by @TypePosh and features gameplay involving stealing items, escaping, and selling loot for profit.

Description (written by the developer; not a statement by this register)

Game In [BETA] Expect Bugs and Report Them In The Group Wall! || SHUTDOWN = UPDATE [🎮] How To Play: • 🥷 Steal valuable items • ⚠️ Escape before caught • 💰 Sell your loot for profit • 🔓 Unlock new zones & challenges • 🚀 Compete for leaderboard 💥 Be careful of Traps & Lasers ⚠️ And don't get caught - loud alerts exist. 🏆 Every second matters. How fast can you escape? 🎁 Premium Players get: ➕ 20% More Cash ➕ 20% More XP 👑 Solo-developed by @TypePosh. # Tags thief, simulator, robbery, stealth, escape, tycoon, funny, chaos, fast-paced, obby, heist, rich, xp, coins, money, premium, multiplayer, solo dev, roleplay, pvp, criminal, upgrades, sell, steal, trade, shop, grind, addictive, mini games, leaderboard, strategy, base, safe zone, loot, stealth sim

Last updated by the developer 9 Jul 2026, 03:43 UTC.

0
playing (measured 10 Aug 2026, 14:48 UTC)
5,471,388
lifetime visits
95%
liked (80,404 👍 / 4,461 👎)
233,990
favourites (42.8 per 1k visits)
15 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:484first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
x2 Escape Time
199 R$
x2 Money
199 R$
x2 Walk Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,285,804 · 100.0% win
First Pickup · welcome3,040,927 · 85.7% win
First Sale · other2,881,221 · 85.7% win
First Upgrade · progression2,654,626 · 42.9% win
Tutorial · welcome2,162,170 · 0.00% win
Meet Owner · other280 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked13 September 2026 — 95 % liked23 September 2026 — 95 % liked3 October 2026 — 95 % liked13 October 2026 — 95 % liked23 October 2026 — 95 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:0395no change
13 Oct 2026, 01:0295no change
3 Oct 2026, 01:0195no change
23 Sept 2026, 01:0095no change
13 Sept 2026, 00:5395no change
3 Sept 2026, 00:5295no change
24 Aug 2026, 00:5195no change
14 Aug 2026, 00:5195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.