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Gubby VS 100 Players

Gubby VS 100 Players

A Roblox experience owned by XYZ Labs.

ShooterENboss fightmafiashooter

Description (written by the developer; not a statement by this register)

The mafia has hired you to take down gubby - he has borrowed R$1,000,000 in loans and has not repaid a single penny. However, it soon became apparent that he's not going down without a fight...... Will you and your gang defeat gubby? Or will he wipe all of you out like grass on the ground?! Join this Group to get 1.2x XP bonus, and a free bandage (heals 25 HP) https://www.roblox.com/communities/34109946/XYZ-Labs#!/about [CONTROLS]: Left Shift Key - run Q - Aim (Must have a gun) R - Reload Control / Command Key - Shift Lock Switch [CREDITS]: Gun models - TastyTony on Sketchfab Weapon system - Edited FE gunkit Gubby model - amonim Gubby concept - milenaxxy 🚨 Warning! Any form of exploiting will result in a permanent game ban! Tags: gubby world, mafia, boss fight, 100 players

Last updated by the developer 25 Jul 2025, 07:55 UTC.

0
playing (measured 11 Aug 2026, 06:36 UTC)
4,578
lifetime visits
87%
liked (20 👍 / 3 👎)
251
favourites (54.8 per 1k visits)
15 May 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Grenade Launcher
149 R$
VIP
149 R$
Machine Gun
149 R$
Speed coil
49 R$
Permanent Medkit
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Supporter · other3,932 · 0.00% win
You Played! · welcome3,929 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.