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[🦌] Skinwalker Ranch

[🦌] Skinwalker Ranch

A Roblox experience owned by MidnightFarms Studios.

HorrorENhorrorsurvivalfarm defense

[🦌] Skinwalker Ranch is a horror experience created on 2025-05-15. It has recorded 13,515,734 lifetime visits and 74,724 favorites. Currently, 49 users are playing. The experience holds an 87% like percentage. The description notes gameplay involving farming and defending against creatures at night.

Description (written by the developer; not a statement by this register)

The animals on Skinwalker Ranch aren’t normal anymore... By day, you’re a humble farmer 🐄 — but when night falls, everything changes. 🌽 Strange creatures begin stalking your land... Gather supplies, set traps, and work with friends to defend your farm. Watch the shadows — they’re watching you too 👀 Can you survive the night? 🌙 Inspired by Pumpkin Panic 🎃

Last updated by the developer 24 Jul 2026, 11:11 UTC.

49
playing (measured 10 Aug 2026, 16:35 UTC)
13,515,734
lifetime visits
87%
liked (18,230 👍 / 2,806 👎)
75,119
favourites (5.6 per 1k visits)
15 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3540first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sniper Rifle
198 R$
Lucky Collection
189 R$
Golden Hatchet
178 R$
Extra Health
99 R$
Extra Water Capacity
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survive 1 Night · progression3,186,972 · 75.8% win
Survive 2 Nights · progression2,084,024 · 51.5% win
1 Deer Skinwalker · collection1,636,506 · 41.0% win
Mimic · other1,486,351 · 29.9% win
Survive 3 Nights · progression1,473,743 · 31.5% win
Survive 4 Nights · progression1,109,049 · 19.2% win
Hostile · other789,859 · 15.2% win
1 Wendigo · collection542,170 · 9.7% win
Blood Moon · other426,679 · 11.9% win
Escaped · progression346,877 · 2.2% win
1 Buff Skinwalker · other260,303 · 4.9% win
10 Deer Skinwalker248,373 · 4.9% win
Fishing Rod · collection227,812 · 2.8% win
Donate · other167,268 · 2.0% win
Tame · other149,943 · 1.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8713 August 2026 — 87 % liked23 August 2026 — 87 % liked2 September 2026 — 87 % liked12 September 2026 — 87 % liked22 September 2026 — 87 % liked2 October 2026 — 87 % liked12 October 2026 — 87 % liked22 October 2026 — 87 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:0187no change
12 Oct 2026, 18:5287no change
2 Oct 2026, 18:5087no change
22 Sept 2026, 18:4887no change
12 Sept 2026, 18:4587no change
2 Sept 2026, 18:3587no change
23 Aug 2026, 18:3187no change
13 Aug 2026, 18:3087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.