Italian Brainrot.io [NEW]
A Roblox experience owned by NeoCraft Games.
ObbyITbrainrotsprunkiobby
Italian Brainrot.io [NEW] is an obby experience created on 2025-05-15. The game has accumulated 7,899,934 lifetime visits and 816,574 favorites. It maintains a 74% like percentage. Currently, zero users are playing. The description highlights gameplay involving eating sprunki food and unlocking rare skins.
Description (written by the developer; not a statement by this register)
Welcome to Italian Brainrot.io 😋 Eat sprunki food on the ground 😋 ⚔️ Eat sprunkis that are smaller than you ⚔️ 🔥 Unlock all rare skins 🔥 Use code "Release" to get 500 free gems! Use code "Happy" to get 900 free gems & 3000 coins! ✅ Join the group and 👍 Like the game for +50% Size boost: https://www.roblox.com/communities/35776831/NeoCraft-Games#!/about 🦺 New updates soon! Follow the game so you don't miss out! 🚨 Private Servers are FREE, create one now and play with your friends! Tags: Brainrot, 3D, Roleplay, Italian Brainrot, Audio, Singing, Roleplay, Accurate, obby, Italian, 3d, Animations, animations, Brainrot Anims, Italian, accurate, Brainrot, 3D, Roleplay, Italian Brainrot, Audio, Singing, Roleplay, Accurate, obby, Italian, 3d, Animations, animations, Brainrot Anims, Italian, accurate
Last updated by the developer 29 Mar 2026, 17:36 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 22:01 | 74 | no change |
| 23 Aug 2026, 22:00 | 74 | no change |
| 13 Aug 2026, 21:53 | 74 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.