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Pull A Nuke

Pull A Nuke

A Roblox experience owned by Flooded Studioz.

ObbyENobbyleaderboardscosmetics

Pull A Nuke is an obby experience created on 2025-05-15. It has accumulated 2,898,861 lifetime visits and 205,944 favorites. The game holds a 95% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

Welcome to the game where you pull a nuke. That's it... 🏁 Complete the obby to earn wins! 🛒 Get cool nukes to show how awesome you are! ⭐ Pro nuke puller? Get on the leaderboards!

Last updated by the developer 6 Apr 2026, 18:27 UTC.

0
playing (measured 10 Aug 2026, 15:17 UTC)
2,898,861
lifetime visits
95%
liked (9,580 👍 / 520 👎)
205,939
favourites (71.0 per 1k visits)
15 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
Flying Carpet
199 R$
Jetpack
149 R$
2x Speed
149 R$
2x Wins
149 R$
Auto Train
129 R$
Faster Training
129 R$
Speed Coil
99 R$
Rainbow Nuke
79 R$
Starter Pack
79 R$
Auto Walk
29 R$
2x Ores
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,777,494 · 66.7% win
Winner · progression726,170 · 66.7% win
World 2 · progression223,966 · 0.00% win
World 3 · progression53,809 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:1595no change
24 Aug 2026, 06:0895no change
14 Aug 2026, 06:0795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.