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Slayer Infinity [UPDATE 6🔥]

Slayer Infinity [UPDATE 6🔥]

A Roblox experience owned by Crew Games [A].

SimulatorENidlefantasyrebirth

Slayer Infinity [UPDATE 6🔥] is a simulator game created on 2025-05-15. The experience has accumulated 3,391,582 lifetime visits and 12,730 favorites. It maintains a 95% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

⭐️ Welcome to Slayer Infinity ⭐️ 💪 Train to get stronger 💪 ⚔️ Fight enemies to get new weapons ⚔️ ❤️ Rebirth to increase health ❤️ 🏺 Fight minibosses to get relics 🏺 ♾️ Climb the infinity tower to get auras ♾️ 😎 Premium: 10% strength boost 🤝 Friend: 10% strength boost per friend Codes: Release, Update2, Update3, Update4, Update5

Last updated by the developer 4 May 2026, 07:16 UTC.

0
playing (measured 10 Aug 2026, 15:04 UTC)
3,391,582
lifetime visits
95%
liked (11,343 👍 / 583 👎)
12,732
favourites (3.8 per 1k visits)
15 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Pet Equip!
1,299 R$
Ultra Lucky
699 R$
VIP
399 R$
Double Style XP
399 R$
Double Strength
399 R$
Double Coins
399 R$
+3 Pets Equipped
299 R$
Triple Open
299 R$
Super Lucky
299 R$
Fast Open
199 R$
Lucky
99 R$
Auto Rebirth
99 R$
Extra Pet Storage
49 R$
Sprint
49 R$
Teleport
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,254,724 · 0.00% win
World 1 Complete · progression285,962 · 0.00% win
World 2 Complete · progression94,780 · 0.00% win
World 3 Complete · progression50,982 · 0.00% win
World 4 Complete · progression35,100 · 0.00% win
World 5 Complete · progression16,675 · 0.00% win
World 6 Complete · progression7,568 · 0.00% win
World 7 Complete · progression4,438 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:4995no change
14 Aug 2026, 04:4895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.