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Obby but there are Natural Disasters🚂🌠

Obby but there are Natural Disasters🚂🌠

A Roblox experience owned by Chakadon Inc..

ObbyENnatural disastersobstacle coursework in progress

Description (written by the developer; not a statement by this register)

🌪Welcome to Obby but there are Natural Disasters! 🚂🌠 Difficulty Chart Obby but with the added gimmick of relentless disasters like flying trains, tornadoes, meteorites and a lot more! It gets quite difficult quite fast so my advice is don't give up, and maybe try to use the disasters to your advantage! This game is still W.I.P! Expect bugs and unfinished aspects, we will be doing updates regurarly! There are currently 78 stages in the game but we will be adding more regularly, so come back for more disasters and stages, with potentially other gamemodes too! Credit to @TheMasterChief000 for the thumbnail of the game! Contact me by the server if you want music or assets removed! Join the community for a chance to have your own stages included in the game and other rewards!

Last updated by the developer 18 Aug 2025, 10:09 UTC.

0
playing (measured 25 Aug 2026, 13:20 UTC)
2,373
lifetime visits
73%
liked (8 👍 / 3 👎)
12
favourites (5.1 per 1k visits)
15 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 13:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slap Stick
100 R$
Bad to the bone
10 R$
Gubby
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

DO YOU SEE THAT TRAIN? · progression2,014 · 0.00% win
Early Bird · welcome2,014 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.